![]() Long-term, I would love to see Blender, GIMP, MyPaint and Inkscape as a quartet of tools used along side Adobe’s traditional suite.įinal Cut Pro/Motion/Logic and Adobe Premiere will never lose to any FOSS platform. Elle Stone and Partha seem to be the folks to work with to get it done. MyPaint needs a proper port to OS X that GIMP already has done. Like Wacom, Huion should be built into GNOME and KDE. However, I would first coordinate with GNOME/KDE and Linux proper to get a much broader range of Tablet/Pen functionality to not only recognize the USB device, but actually leverage the hardware and use it as designed. It just needs that added underlying large functionality to be an indispensable tool in more market segments. The traditional painting of MyPaint is awesome. Vector Brushes in Affinity Designer is something that would make MyPaint an obvious choice to have. On OS X working in Affinity Designer and Photo, with Pixelmator allows for a great work flow. To build upon libraries and cross service functionality between GIMP, Inkscape and MyPaint would be a big selling point for FOSS. However, they have a lot of limitations in that application. Not having the ability to treat all objects as scalable and independent is one of the reason Inkscape was developed. You would want a live edit view with minimal post processing and a post process view for final output. ![]() Having the ability to truly work with such functionality would give MyPaint a huge presence in scene development for Games, Motion pictures, etc. I actually demoed it as an Apple Engineer from NeXT to the Adobe Devs who later incorporated it into Illustrator and Photoshop. Think of it as a “distribute” function that does a better job.Having non-destructive editing and all objects are scalable vectors that offer bit depth independence was in TIFFany 3.0 back on NeXTSTEP in 1996. No need to be precise when playing around - just invoke the Tidy Up action to deftly arrange selected items. Tidy UpĪlongside Smart Selection, we’re introducing another great feature called Tidy Up which makes it fantastically easy to get a Smart Selection out of something messier. With this in mind, we created a way to assist you right on the canvas where you are able to directly manipulate objects, without needing to learn any special new tools or object types. In building this feature, we wanted to find a solution within the paradigms that designers are already working in, rather than introduce a brand new way of thinking. Click one or more items’ pink rings to mark them: this allows resizing by pulling on their edges.Drag the ring to quickly rearrange items.Drag the pink-colored handles in the space between objects to adjust spacing of all items.Here’s what you can do with Smart Selection: Today we are excited to introduce a novel new feature that is going to relieve this repetitive “monkey work” for designers and speed up your explorations. a computer is able to perfectly repeat the same action multiple times at blazing speeds, something utilized by writing professionals, software engineers, data researchers and others. After all, we have these amazingly powerful computers at our disposal, where one of the fundamental aspects is effective repetition and reuse. Simply increasing the height of some elements of a list might mean performing 10 resize operations, 9 move operations - all while keeping track of spacing and alignment in your head. This tedious work can take up a huge amount of time. Most of this work involves repetitive tasks, like “What if the spacing around the icons was a little bit tighter?” or “Would it help to move these things around?” We try this, we try that, we document our findings, and we revisit what we did yesterday. As a designer a large part of our work is about exploring constraints and possibilities, which is often a very iterative process.
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